Learning how to model hard surface objects the next-gen way. Here is some PBR rendering of this little gun.
More on my website : http://adriengirod.fr/3D-SRS-338
Right above is a rendered (mental ray) scenery of my prototype set. It will run on Virtools and Unity. I hope the final aspect will be as much close to this as possible.
Some recent artworks. Didn't painted much lately, being very focused on my prototype project production, Beatbot. I can't wait to come back intensively on my wacom.