mardi 29 novembre 2011

vendredi 25 novembre 2011

jeudi 24 novembre 2011

The Pirate King is released !

The first game I worked for, The Pirate King, is out ! Achievement unlocked !  \o/ o// \\o
The game on the app store :

I'm quiet proud. :3

She's a Robot

Some images from a video game prototype done during my first year at Isart Digital.
We were three game artists student for the production.

Softwares :
Maya / Mental ray / Virtools 

jeudi 20 octobre 2011


I hope it will not be displayed too darkly on your screen. Have 3 screens at home, and 3 different pictures. =_="

Need to calibrate all this stuff...

samedi 24 septembre 2011


One subject, two rendering.

mardi 20 septembre 2011

Ruins and conquistadors

Conquistador and ruin/jungle environnement studies for school.
Some other artworks on the same theme will follow soon.

mercredi 7 septembre 2011

Magnitude 9

J'ai reçu mon Magnitude 9 ce matin, et ma petite contribution est fort bien entourée. Merci et bravo à Café salé pour ce très beau projet. (

After the rain

St Brévin

The small electric panel in front of the bungalow... ^^"

Some fun with my new steambot brush pack, discovered thanks to Rainart link ! \o/
I don't fully understand their possibilities for the moment.

CG study rough (≈ 30 min)

dimanche 28 août 2011

My work at Egg Ball (The Pirate King) - Part 1

Some pieces of work done at Egg Ball games. The game, The Pirate King, will be released really soon on ipad / iphone / PC, and Facebook. Other artworks coming soon !

Speedpainting SF city (part 3)

Following artwork of this guy's urban hike already in production...

(Can't stop listening to Genghis tron last album. Such a great metal !)

mardi 2 août 2011

Speedpainting SF city

Some personnal training speedy.
Looking for new compositions / perspectives exercices, of course easier to do so with one of my favorites theme. Looks like i'm once again blurred with colors this week. (Probably since the E.T head knight...)

samedi 30 juillet 2011

July update (at least !)

Quelques roughes pour un projet perso, et une illu dont je me suis lassé avec un chevalier à tête de petit gris dedans. Et ouai, "shit happens".
Comme d'hab, j'ai encore perdu 85% de la dynamique de la compo en cours de route. Ça et les portraits, deux points à bosser d'urgence.

jeudi 7 juillet 2011